The Janus Project V2.1
A downloadable game for Windows and macOS
Ideally, this is what the previous version should've been, but I got tired and decided to stop working on that. According to everyone and my dog, this game is the bees knees, but I'll let you see that for yourself. If you can get over the initial reading hurdle, it's quite a blast.
Updated | 9 hours ago |
Published | 3 days ago |
Status | Released |
Platforms | Windows, macOS |
Author | adaeda |
Genre | Strategy |
Tags | Roguelike, Tactical RPG, Team-Based |
Comments
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In the Sol boss fight, I summoned a second guardian with a second summoner, and the game became unresponsive. When I reloaded, summoning even a single guardian softlocked the game. I have some buffs that are automatically applied to my summons, and I have the 'pay health instead of energy' daemon. The 'a unit died' sound plays when the guardian is summoned, and the game continues its passive animations and a weird one where a circle of particles radiate out of the guardian a short distance, and the settings menu and esc menu are still responsive, but the turn cannot be ended and no moves can be used.
Weird. I tried to launch this thing with no crashes, but there are too many weird interactions to grab them all. I'll take a look at it
I've tried a bunch of different combinations trying to replicate this thing, but I can't seem to find it. It must be a very specific interaction you've found.
Since I can reload into the fight at-will it's easy to reproduce on my end. Here's a video: https://www.loom.com/share/65af8847ed9049c690f48ef593a37292?sid=291fc7bc-9be8-4b... Summon is @ ~1:50, it starts from loading the save file.
Interesting. It looks like you had a very specific interaction where summoning a unit on a tile with two overlapping necrotizing spores auras causes a crash. It should've been fairly rare, and you just happened to get unlucky with the rng. Thanks for pointing it out though, and it should be fixed now (along with several other random improvements)!
Very cool